I created a simple project where approx. 7000 cubes were created in the scene (with a VR camera), but the problem is that when I move the camera to see all the cubes, the FPS becomes very bad, something like 5-6 frames. My i7 PC is with a GTX 1070, and I thought that he needed to collect hundreds of thousands of cubes without any problems. Indeed, I saw minecraft, it seems there is no problem to draw cubes))
So the question is, is it possible to optimize the scene so that all the cubes draw a single call or something to ensure good performance?
In fact, I made all the cubes static and there are no textures in the standard material only ...
Here's what it looks like now:
![enter image description here](https://fooobar.com//img/f700a6173cb8f2c949d697d60df4f58a.png)
Directional Light , - .
:
private void AddCube(Vector3 coords)
{
var particle = (Transform)MonoBehaviour.Instantiate(prototype.transform, holder.transform);
SetScale(particle);
SetPosition(particle, coords);
cubes.Add(particle.gameObject);
particle.gameObject.isStatic = true;
}
private void SetScale(Transform particle)
{
particle.localScale = new Vector3(Scale, Scale, Scale);
}
private void SetPosition(Transform particle, Vector3 coords)
{
particle.position = coords;
}
Stats:
41 fps, , . , , FPS , .