How to deploy libgdx game in iOS

I made a game using the Libgdx platform and deployed it to the Google Play Store a month ago. Now I want to deploy it in the Apple app store, but the libgdx wiki is not updated on how to deploy iOS since RoboVM crashed. I am aware of the Intel Multi-OS processor, which is supposedly an alternative to deploying the libgdx application for iOS, but I cannot find any tutorials or resources for beginners to configure or use. Can someone give me clear steps to deploy my app on iOS?

PS: I bought the iMac used (4 GB of RAM, with SSD) for this purpose, since I heard that an OSX machine is required to install the iOS application.

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You have two options for the MobiDevelop RoboVM fork or Intel Multi-Engine Engine , both of which are open source.

  • MobiDevelop RoboVM fork

    Step by step how to Deploy in iOS

    Development and distribution of RoboVM discontinued.
    Set up your system with RoboVM as this link, RoboVM now stands for MobiDevelop RoboVM fork.

    Artifacts remain unchanged, only the coordinates of the Maven artifact have been changed to groupId com.mobidevelop.robovm instead of org.robovm .

    Take a look at RoboVM fork http://robovm.mobidevelop.com/

    If you are using the MobiDevelops RoboVM widget, be sure to update the Eclipse / IntelliJ IDEA / Android Studio plugin to version 2.3.0 for the latest version of libgdx 1.9.5.

  • Intel Multi-Engine Engine

    https://software.intel.com/en-us/node/633261

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Source: https://habr.com/ru/post/1014924/


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