I made a game using the Libgdx platform and deployed it to the Google Play Store a month ago. Now I want to deploy it in the Apple app store, but the libgdx wiki is not updated on how to deploy iOS since RoboVM crashed. I am aware of the Intel Multi-OS processor, which is supposedly an alternative to deploying the libgdx application for iOS, but I cannot find any tutorials or resources for beginners to configure or use. Can someone give me clear steps to deploy my app on iOS?
PS: I bought the iMac used (4 GB of RAM, with SSD) for this purpose, since I heard that an OSX machine is required to install the iOS application.
Karan source share