I already used the OpenGL profiler for Mac to debug my graphics work, and it worked like a charm with xcode 7.2.
Then I upgraded xcode to version 8 when it came out and the profiler disappeared. I reloaded it, but since I could not write any trace or stop at any breakpoint, and therefore cannot check any resource either.
There is currently no profiler after it was developed for xcode 7.2. Is there a way to use the latest OpenGL profiler with xcode 8.x?
Thanks in advance.
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