OpenGL Profiler for mac with xcode 8

I already used the OpenGL profiler for Mac to debug my graphics work, and it worked like a charm with xcode 7.2.

Then I upgraded xcode to version 8 when it came out and the profiler disappeared. I reloaded it, but since I could not write any trace or stop at any breakpoint, and therefore cannot check any resource either.

There is currently no profiler after it was developed for xcode 7.2. Is there a way to use the latest OpenGL profiler with xcode 8.x?

Thanks in advance.

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You can find here a similar post on the Apple Developer Forum.

The error report is currently being updated.

The only way I found using OpenGL Profiler on macOS 10.12 is to allow remote profiling from the settings. (the checkbox is disabled while you are not setting a password). After switching on, you can connect to it using another machine (it can be 10.12) and attach the profiler to which you want to debug.

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Source: https://habr.com/ru/post/1013977/


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