I am currently trying to create an iOS application from Unity, but continue to work with these 4 errors:
Undefined symbols for architecture arm64: "_utilityBundleIdentifier", referenced from: _NativeBinding_utilityBundleIdentifier_m3566456099 in Bulk_Assembly-CSharp-firstpass_4.o _NativeBinding_GetBundleIdentifier_m2869188113 in Bulk_Assembly-CSharp-firstpass_4.o _PlayerSettings_GetBundleIdentifier_m1189967083 in Bulk_Assembly-CSharp-firstpass_4.o (maybe you meant: _NativeBinding_utilityBundleIdentifier_m3566456099) "_utilityBundleVersion", referenced from: _NativeBinding_utilityBundleVersion_m3211654534 in Bulk_Assembly-CSharp-firstpass_4.o _NativeBinding_GetBundleVersion_m3758909934 in Bulk_Assembly-CSharp-firstpass_4.o _PlayerSettings_GetBundleVersion_m1248687572 in Bulk_Assembly-CSharp-firstpass_4.o (maybe you meant: _NativeBinding_utilityBundleVersion_m3211654534) "_debugProLogMessage", referenced from: _NativeBinding_debugProLogMessage_m135661794 in Bulk_Assembly-CSharp-firstpass_2.o (maybe you meant: _NativeBinding_debugProLogMessage_m135661794) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
Exit code 1 - Undefined symbols for arm64 architecture usually indicate a framework that was not included, but these links point to PlayerSettings_GetBundleIdentifier, as far as I can tell the Unity property.
Also, when the package identifier, version, and assembly are installed in Xcode:
These are other linker flags.
What does this error mean? Did I forget to enable the framework and which one or something is wrong in the Unity or Xcode settings?
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