Wuforia Image Release

When I tried to import an image from vuforia target manager, it appears in 3D unity as a white plane, regardless of the image, especially if it is a black image. how can i solve this problem?

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4 answers

You may not have done it correctly in one of the following steps:

  • Check the purpose of the image on the site: (show functions)
  • Download as Unity Package
  • In Unity, an import package ...
  • Drag prefix for AR camera
  • Check the box for the image target to make sure it is turned on.
  • Drag the prefix for the image target.
  • Set the database and image target in the Image Target properties.
  • You should see the texture of your target image in the collection. (Not a white plane)
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1) Go to Project> Editor> QCAR> ImageTargetTextures> DataBaseName in the "Project Window Properties" folder.
2) Click ImageNmae_scaled
3) In the Set inspector window:
3.1) Texture type by default: default 3.2) Texture form before: 2D
See Image
4) Click Apply 5) Click ImageTarget in the hierarchy view and in the inspector select "Database" and "Image Target"
6) "Done!"

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A similar problem in 5.5.1 Unity for me. Following these steps does not work for me, but if I go to the imported image textures, I can change the type of texture to a light map or sprite and they will show the actual image. I donโ€™t know why this is required now, but I canโ€™t understand how. The application works great with white panels, but it's hard to correctly place your prefab models on it. Changing the texture types so that I can view the image does not seem to have anything to do with what is one solution if someone else has a problem.

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when you have more problems, you can also try not to use object recognition. You can try using cloud recognition. Vuforia allows us to create cloud recognition as a target database. This may solve your problem.

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Source: https://habr.com/ru/post/1013124/


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