A similar problem in 5.5.1 Unity for me. Following these steps does not work for me, but if I go to the imported image textures, I can change the type of texture to a light map or sprite and they will show the actual image. I donโt know why this is required now, but I canโt understand how. The application works great with white panels, but it's hard to correctly place your prefab models on it. Changing the texture types so that I can view the image does not seem to have anything to do with what is one solution if someone else has a problem.
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